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AI Insights · Timothy · October 2021

Top 5 Ultracasual Games Performance on Unified Platform in Ecuador, Q3 2021

Explore the performance trends of the top 5 ultracasual games in Ecuador for Q3 2021, including their weekly downloads, revenue, and active users.

Top 5 Ultracasual Games Performance on Unified Platform in Ecuador, Q3 2021

In the third quarter of 2021, several ultracasual games saw notable performance trends in Ecuador on a unified platform, which includes iOS and Android data. According to Sensor Tower, these are the performance highlights of the top 5 ultracasual games during this period.

Fidget Toys Trading: 3D Pop It from Freeplay LLC showed a significant increase in weekly downloads, starting from approximately 10.7K in mid-July and peaking at around 67.3K in early August. The game maintained a strong presence with downloads fluctuating between 42.7K and 65.4K throughout the quarter. Active users mirrored this trend, starting at 10.4K and reaching a high of 131.9K in late August. The weekly revenue began to pick up in mid-September, peaking at $27 in the week of September 20.

Fidget Toys 3D by Tran Dinh Hung saw a consistent decline in weekly downloads from 25.5K at the end of June to 13.1K by the end of September. Active users followed a similar pattern, starting at 82.3K and gradually decreasing to 65.6K over the quarter.

Jelly Dye:Satisfying ASMR Game from AI Games FZ experienced a steady decline in weekly downloads, from 19.7K in mid-July to 10.3K by the end of September. Active users also saw a downward trend, decreasing from 40.7K in mid-July to 25.8K by the end of the quarter. The game generated modest revenue, peaking at $25 in late August.

Pop It Fidget - AntiStress by KTC GLOBAL had a notable increase in weekly downloads, starting from 2 in early July and reaching 21.7K by the end of September. Active users increased consistently, from 257 in mid-July to 38.8K at the end of the quarter.

Pop It Fidget 3D by Nguyen Thi Thu Huyen showed a declining trend in weekly downloads, beginning at 9.9K at the end of June and dropping to 5.1K by the end of September. The number of active users also decreased, from 10.8K in late June to 15.9K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021